![]() ![]() Greater detail in textures, models, and surfaces for added realism Integrated physics simulation for realistic gravity, friction, and bouyancy War Status Report for gameplay statisticsĬompletely updated maps to take full advantage of the Source engine With this technology, DoD: Source offers state of the art graphics (including support for HDR lighting) in optimized versions of popular maps, plus redesigned sound and all new player, weapon, and world models. Players choose a role and tackle goal-oriented missions based on historical operations.ĭay of Defeat: Source takes the classic gameplay of the original Day of Defeat and improves the experience with Source, the advanced engine technology Valve created for Half-Life 2. At this point, I'm musing.Home | Media | Buy at | ForumsĪy of Defeat: Source features multiplayer, team-based gameplay set in the WWII European theatre of operations. That of course doesn't matter for you playing games on your Mac PC. With Windows on ARM, there's no historical precedence about how long-lived their emulator will be. Microsoft got an unparalleled history of binary backwards compatibility but so far, that's been on the same hardware (x86). I am very curious about how Microsoft's x86-on-ARM-emulator will fare though. They've been doing so in the past, they have dropped 2 bombs just recently (and the current Rosetta 2 x86 emulator is very likely to go to the way of Rosetta 1 namely being killed sooner than later). until Apple drops the next backward-compatibility bomb. So things will be good for years to come. I wouldn't be surprised for games on MacOS to be compiled for ARM natively. Current games use Vulkan anyway, MacOS ports of those games even may use Metal. ![]() ![]() That of course doesn't apply to currently released games. If it uses OpenGL and Apple drops support for OpenGL, the chances for a port to Apple's Metal (or Vulkan which AFAIK works on MacOS as well) are very slim to none. Those remastered editions may or may not have loyalty discounts, they may be free upgrades but all in all, consider a game done in the state it got released. Not usually anyway, there are remastered editions every now and then. They get patches, yes, but nothing in terms of full ports. And if you do productivity, you have a subscription so you get the latest version which of course runs on the latest MacOS and the latest Mac hardware.īut games, the economy behind them means when they're done, they're done. None of this matters if you use your Mac PC for productivity: no-one sane would use a 10 years old program for video editing. Apple doesn't give a damn about you (not you personally, but the whole of MacOS userbase) using older software, they drop backwards compatibility when they don't have to (like that recent drop of 32 bit compatibility) and when OpenGL gets dropped, every single older game will stop working. In best case, you have to install a couple 32 bit libraries, worst case, it's a major PITA but still doable on your end.Īs for MacOS, you're basically SOL. Otherwise, old stuff can be brought to work. When you use software from repositories, you are likely to get non-up-to-date-versions (happened to me several times so I wonder what the ♥♥♥♥ apt get is good for if I frequently have to compile myself), but at least that's guaranteed to run. On Linux, things are pretty easy when it comes to software you can compile yourself (as is the Linux way anyway). As a rule of thumb, old stuff will run on modern Windows no matter what (except DOS games but there's DOSBox for that).
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